Friday, June 19
4:30 – 5:30pm EST
Product visualization is one of the fastest-growing career paths for 3D artists outside of entertainment. From consumer products and e-commerce to automotive, advertising, and digital twins, companies increasingly rely on photorealistic 3D content to market, communicate, and scale their products.
This panel brings together professionals working across enterprise 3D, consumer products, CGI, digital twins, branding, and commercial visualization to discuss how they built their careers, what skills are most valuable today, and where opportunities are emerging for artists entering the field.
Michael Tanzillo
Title: Head of 3D Technical Artists
Company: Adobe Substance 3D
Industry Focus:
Product Visualization
Fashion
Automotive
Media & Entertainment
Tools:
Maya
Cinema 4D
Substance 3D
Nuke
Michael Tanzillo is Head of Technical Artists at Adobe Substance 3D, where he helps enterprise teams across fashion, consumer products, and publishing adopt 3D workflows at scale. Before Adobe, he spent 12 years at Blue Sky Studios, eventually serving as Head of Training. Michael is also the founder of The 3D Artist community and newsletter, helping professionals explore career paths beyond traditional entertainment industries.
His work sits at the intersection of production expertise, workflow strategy, and industry education, with a focus on making 3D accessible and repeatable across non-traditional industries.
Topics Michael Can Speak About
- Moving between different industries
- Scaling 3D workflows
- Enterprise adoption of 3D
- Building sustainable careers outside entertainment
Darlene Pepper
Title: CGI Capability Lead
Company: Kenvue
Industry Focus:
Consumer Packaged Goods (CPG)
Product Visualization
Digital Twins
Enterprise CGI
Tools:
Maya
3ds Max
V-Ray
KeyShot
Photoshop
Nuke
Darlene Pepper is a CGI and digital imagery specialist with more than 30 years of experience creating photorealistic imagery for global brands. Her career has included automotive visualization, luxury fashion, and consumer products, including work for Mercedes-Benz, Louis Vuitton, and Dior.
Today, as CGI Capability Lead at Kenvue, she leads digital twin initiatives and CGI technology development, helping build scalable systems and global imagery standards that support enterprise visualization efforts.
Topics Darlene Can Speak About
- Building a 30+ year career in CGI
- Enterprise product visualization
- Digital twins
- Global imagery standards
- Career evolution across industries
Andre Schneider
Title: 3D Product Visualization & Motion Graphics Artist
Industry Focus:
Product Visualization
Motion Graphics
Commercial Advertising
Branding
Tools:
Cinema 4D
Redshift
Substance Painter
Photoshop
Andre Schneider is a 3D Product Visualization Artist, Art Director, and Photographer specializing in photorealistic imagery and motion content for consumer brands. Drawing on his background in visual storytelling, branding, and commercial photography, he creates compelling visuals that support marketing campaigns, product launches, and e-commerce experiences.
His work focuses on helping brands communicate clearly while showcasing products through engaging, customer-focused imagery.
Topics Andre Can Speak About
- Career opportunities in product visualization
- Commercial product rendering
- Art direction and branding
- Photography to 3D career transitions
- Visual storytelling for products
Angela Holm
Title: Senior 3D Technical Designer
Company: Fortune Swimwear
Role: Host and Moderator
Angela Holm is a Senior 3D Technical Designer specializing in digital apparel development, workflow optimization, and 3D adoption within the apparel industry. As Co-Chair of The 3D Artist Community and a member of ACM SIGGRAPH’s Early Career Development Committee, she develops programming focused on helping artists discover sustainable career paths outside of traditional entertainment pipelines.