Freelancers & Business Owners: Creating Your Own Career in 3D

When:

November 11th, 2026, 09:00 AM PST

𝗪𝗵𝗮𝘁 𝗱𝗼𝗲𝘀 𝗶𝘁 𝗿𝗲𝗮𝗹𝗹𝘆 𝘁𝗮𝗸𝗲 𝘁𝗼 𝗯𝘂𝗶𝗹𝗱 𝘆𝗼𝘂𝗿 𝗼𝘄𝗻 𝗰𝗮𝗿𝗲𝗲𝗿 𝗶𝗻 𝟯𝗗? Join us this Wednesday, November 11, for the next installment of ACM SIGGRAPH’s Early Career Development Committee (ECDC) Careers Outside Entertainment webinar series, exploring freelancing, entrepreneurship, and independent creative careers. The discussion will be hosted and moderated by Angela Holm, Senior 3D Technical Designer, Co-Chair of the The 3D Artist Community, and member of ACM SIGGRAPH’s Early Career Development Committee. 𝗠𝗲𝗲𝘁 𝗼𝘂𝗿 𝗽𝗮𝗻𝗲𝗹𝗶𝘀𝘁𝘀: Arianna DiMatteo | Immersive Media Technologist Samuel Conlogue | Director, Digital Engagement & Visualization Lenora B. Brooks | Founder & 3D Creative Director, BLKFLAMINGOstudio Patrick Hampton “pH” Hampton | Independent Creative Producer & Creative Technology Founder Together, they’ll explore what it takes to create opportunities beyond traditional employment, from finding clients and building professional relationships to navigating the challenges of running a business and developing a sustainable creative career. Designed for students, emerging artists, and professionals considering career transitions, this conversation highlights the many ways 3D skills can support independent careers beyond traditional entertainment pipelines. 𝗪𝗲𝗱𝗻𝗲𝘀𝗱𝗮𝘆, 𝗡𝗼𝘃𝗲𝗺𝗯𝗲𝗿 𝟭𝟭, 𝟮𝟬𝟮𝟲 𝗟𝗶𝘃𝗲 𝗮𝘁 𝟵:𝟬𝟬 𝗔𝗠 𝗣𝗧 | 𝟭𝟮:𝟬𝟬 𝗣𝗠 𝗘𝗧 Live Webinar + Audience Q&A Whether you’re thinking about freelancing, starting a business, or exploring new directions for your 3D career, we invite you to join the conversation! Registration: https://sl1nk.com/lr8htr2 #SIGGRAPH #ECDC #3DArtists #Freelancing #Entrepreneurship #CreativeCareers

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Angela Holm

Angela Holm is a Senior 3D Technical Designer with over 18 years of experience in fashion, apparel construction, and digital product creation. Beginning her career as a traditional technical designer and patternmaker, she later transitioned into 3D apparel, where she now leads asset creation, Hardware development, and workflow standardization for Fortune Swimwear’s global brands.

Angela specializes in Browzwear-based evelopment, process optimization, and team training, helping bridge the gap between physical garment knowledge and emerging digital design tools. Her work demonstrates how graphic and 3D skills create impactful careers far beyond film and entertainment, particularly within the fashion industry’s shift toward digital pipelines, visualization, and virtual product development.

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Afsha DiMatteo

Immersive Media Technologist


Arianna DiMatteo is a multidisciplinary 3D artist, technologist, and engineer with over a decade of experience in the tech industry. Her work spans visual effects, AI, procedural design, immersive experiences, and advanced manufacturing, bridging the digital and physical worlds. Drawing on her background in VFX, emerging technology, and digital fabrication, she explores new forms of creative expression and the evolving relationship between technology and human experience

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Samuel Conlogue

Director, Digital Engagement & Visualization | Infusion Studios / Czarnowski Collective
As director of Infusion Studios, the digital agency within the Czarnowski Collective, I lead a multidisciplinary team of 3D/2D artists, interactive specialists, content creators, producers, developers, and technologists. We craft high-impact content and immersive, interactive experiences for premier clients in automotive, technology, aerospace, medical, and pharmaceutical sectors. As a key client-facing leader, I manage projects across their entire lifecycle—from RFP and pitch phases to final on-site installation and sign-off for permanent and temporary deployments. Additionally, as a senior 3D artist and creative technologist, I remain hands-on in the creative work to stay an active, informed collaborator.

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Lenora Brooks

Founder & 3D Creative Director | BLKFLAMINGOstudio


Lenora Brooks is a multidisciplinary 3D designer and founder of BLKFLAMINGOstudio, a creative studio operating at the intersection of fashion, technology, and digital storytelling. With 15 years of industry experience, her background spans technical design, digital product development, and 3D innovation, including roles at Ralph Lauren, Alexander Wang, and a fashion-tech startup, where she led the 3D design department.
Through her studio, Lenora specializes in photorealistic garment visualization, custom digital avatars, animation, and immersive digital experiences that bridge physical craftsmanship and virtual innovation. Leveraging tools such as CLO3D, Blender, and Unreal Engine, she combines technical precision with creative exploration to challenge traditional design processes and expand how fashion is conceptualized, developed, and experienced.

Janelle Van Sloun is a designer at MWP Recreation in Minneapolis, Minnesota, where she specializes in creating playground environments using a blend of CAD, Lumion, and Photoshop to bring concepts to life through detailed 3D visualization.

She has been an active volunteer with SIGGRAPH since 2005, contributing to the organization in various capacities over the years. Prior to her current role as Marketing and Social Media Coordinator for the SIGGRAPH ECDC, Janelle served on the Lifelong Learning Committee (2022–2023) and has also been involved with the Electronic Theater, the XSV program, and the Student Volunteer Program. Her long-standing commitment reflects both her passion for the SIGGRAPH community and her dedication to advancing creative and educational initiatives within the field.